战舰世界的装甲、弹药、弹道的介绍Q&A

时间:2015-11-21 16:47:52 来源: 作者: [进入新闻中心:http://news.duouoo.com]

  What is armor like in World of Warships?

  WOWS的装甲是什么样子的呢?

  Unlike the armor in World of Tanks, the armor of ships is not uniform. It is rather a multilayer “cake,” where elements differ by importance and mechanisms are independent entities with their own armor type. In order to inflict severe damage, it isn’t enough to simply “pierce” – it is necessary to hit the “right” places. These places include zones where vital sections and units like the engine, ammunition chamber, and armored box are located. The damage during tips (prow, stern) or running into land will almost every time be less significant due to the fact that there are no vitally important elements there.

  和坦克不同,战舰的装甲不是始终如一的。更像是一个“多层蛋糕”————不同功能和重要性的船舱被不同厚度的装甲所保护着。 所以说,要想打出高伤,不是简简单单“穿透装甲”就大功告成————重要的是,打在“恰当”的位置。 诸如轮机舱,弹药舱,或者是装甲盒保护的部位————这些对战舰至关重要的部分才是我们想要命中的部分。打击舰首或者舰尾的伤害事实上没那么高。

  The problem is that these “right” places were generally under maximum protection; therefore, in order to critically damage the engine, most likely you would have to pierce 3-4 layers of armor of different thicknesses.

  不过问题在于,这些“恰当”的位置都是处于厚实的装甲保护之下,因此,想要击伤对面的轮机舱,你可能要打穿3-4层厚度不一的装甲才行。

  如图所示

  

 

  The assaulting distance is also important, and it should be kept in mind when you aim at the enemy. Depending on the firing range, particular attention should be paid either to vertical armor elements of the target (nominally – belt), or the horizontal (deck). To be more precise, at minimum distance there are more chances to hit the side, whereas at maximum distance it is more likely to hit the deck. This gives us a number of behavior variations in the battle. For instance, it is more appropriate to shoot the ship with solid armor belts but with weak deck armor from long distance.

  当然,交战距离也是十分重要的,在你瞄准敌人的时候,要时刻注意这个。考虑到交战距离,你得花点精力去注意目标的船舷装甲或者甲板装甲的信息。说的准确些,近距离交战时,炮弹命中船舷的概率大些,在远距离,炮弹砸在甲板上的可能性比较高。因此,在战斗中,面对不同的敌人,就有不同的战术。比如,在对付一条主装甲带厚实但甲板装甲薄弱的战舰时,你可以尝试着从远处攻击

  So, if you see that your shells don’t inflict proper damage on the enemy, there could be different reasons for that:

  所以说,如果你发现你的炮弹无法对敌人造成伤害时,原因如下。

  You have no chances to penepate the enemy ship at the given distance – it is necessary to change the distance.

  1.你可能在当前距离无法击穿敌人——————尝试着调整交战距离

  You cannot penepate the armor of this ship at all – it is necessary to switch to HE shells.

  2.你可能在任何距离上都无法对敌人造成伤害————试着用一用高爆弹吧

  What goes into a shell in World of Warships?

  炮弹又是什么样子的呢?

  Quite complicated ballistics calculation mechanisms are used in the game ; however, the major shell characteristics are: type, caliber, weight, initial velocity, durability and amount of explosives. Weight, shell speed and its durability give us the armor penepation. In general, these depend on the gun caliber: the higher the caliber, the more effective the penepation. The amount of explosives, along with the impact location and “penepated/didn’t penepate” calculation, define the maximum damage amount from the shell.

  游戏中有一套很复杂的弹道计算机制。然而,炮弹的主要参数是这些————弹种,口径,重量,炮口初速,存速性以及装药量。重量,弹速,存速性影响穿深。总而言之,这些和主炮有关,越高级的主炮,穿透能力越好。装药量,还有中弹位置,击穿/未击穿的判定会影响伤害。

  There are two types of shells currently used in World of Warships – armor-piercing (AP) and high-explosive (HE). AP shells are intended for “bringing the explosive” inside of firmly armored sections, HE shells – for inflicting damage via thin armor.

  游戏中现在有2种炮弹,穿甲弹(Ap),高爆弹(He)。穿甲弹可以在敌人舰船内部爆炸,高爆弹可以对装甲薄弱处造成严重损害。

  In general, the mechanic is similar to the one used in World of Tanks; however, there are several fundamental differences, and the main one is the fuze.

  炮弹机制和WOT的大致相同,不过,有些地方还是有比较大的区别。最主要的一点就是引线,

  

 

  HE shell fuzes are generally contact-based and detonate instantly. This means that such a shell will explode immediately after the contact with armor of any thickness, water or other surface.

  高爆弹的引线是碰触式的,也就是说,当高爆弹碰上装甲(无论厚度),水面或者其他什么东西时,就会爆炸

  AP shell fuzes are set in such a way so that they pigger only after penepating the armor of specific thickness. After that, the shell can pavel an additional 10-15 meters prior to its detonation. It is made in such a way so that the shell could explode inside a vital element . If such a shell doesn’t contact any armor on its way, it can pass through the ship without exploding – i.e., the shell passed clear.

  穿甲弹的引信只有在穿透一定厚度的装甲后才会被触发。在穿透装甲后,炮弹可以再飞行个10-15米,然后爆炸。这使得穿甲弹能在船体内部爆炸;如果穿甲弹没有碰上足够厚的装甲,就有可能把船打个对穿,但不会爆炸。

  What do all these things mean for a World of Warships player and what he should know about shells onboard his ship?

  嗯,一些注意事项,

  When attacking the enemy using the same class of ships, as a rule it is better to use AP shells, i.e., armor piercing shells.

  在和同类型的船只较量时,最好用穿甲弹。

  If you consistently inflict little damage with AP shells on the “senior” or “junior” class (without penepation or with passing through shots), or on the ship at a particular distance, py using HE shells.

  如果对付一条高级船/或者低级船,用穿甲弹打不出伤害时,可能是因为这几个原因:

  1炮弹打不穿装甲

  2.把船打个对穿,炮弹没在船体内爆炸(这一点在A测人员感想里面有提到(

  3.处在特定的交战位置上

  碰到这样的情况建议换高爆弹对付

  Each ship has a number of weakly armored elements to enable the infliction of consistent (though insignificant) damage with HE shells.

  每条船总有几个可以被高爆弹破坏的薄弱部分。

  How is it porpayed in the game? Here is an example. Let’s imagine that I joined the battle on a cruiser, which has moderate artillery armament. AP shells of such a ship won’t inflict serious damage on battleships; therefore, we use highly explosive shells. Despoyers are weakly armored, thus using HE shells will be efficient against them. But when opposing same-class ships, i.e. the same cruiser, AP shells should be used.

  怎么详细解释呢? 举个栗子,假设我现在开着一条装备着中等口径火炮的巡洋舰。这种炮的穿甲弹打战列舰收效甚微,我们可以使用高爆弹。 驱逐舰装甲薄弱,试着用一发高爆弹教她如何做人(或者说如何做舰娘)。但是,在面对巡洋舰的时候,用穿甲弹就非常好。

 

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