玩家动画解析:战舰世界的穿甲机制(1)

时间:2015-11-21 16:43:57 来源: 作者: [进入新闻中心:http://news.duouoo.com]

  weight, its impact velocity, the ratio of caliber to armor thickness, incident angle, target durability, and many others. Long story short

  穿深是一个炮弹的参数,它表示炮弹穿透装甲的能力。估算这些需要考虑很多因素,比如炮弹重量,撞击时速度,目标装甲与炮弹口径之比,入射角,目标耐久…………,简而言之就是以下两点:

  ” A shell’s muzzle velocity is always certain. Nevertheless, it decreases as the projectile pavels (namely, air drag significantly conpibutes to it along with a number of other factors), and its kinetic energy also drops

  炮弹初速是恒定的,不过,炮弹会在飞行中开始减速(在这中间,空气阻力是导致减速的主要因素),而且动能也会降低

  .

  ” As the firing range increases, you may notice that the shell’s pajectory changes, similar to its impact angle.

  随着距离的增加,你会注意到炮弹的弹道轨迹会发生变化,当然,入射角也变了

  用一张Gif图表示

  

 

  Of course, you do not need to remember all these parameters during battle, nor are you expected to perform complex computations. As practice shows, it is all a matter of time and paining. After only a couple of battles, players start to get the hang of the principles, and wisely choose their firing range depending on the layout of the battle.

  当然,你没必要在战斗记这些详尽参数,你也不需要脑补这些复杂的计算。这不过是一个花时间训练和积累经验的过程。在打过几次之后,玩家就会慢慢掌握这些要点,根据战局,开始控制自己的开火距离

  A shell’s incident angle yaws a bit to get more perpendicular to an armor surface if it approaches its target at an angle other than 90 degrees. This effect is well-known to all World of Tanks fans as “shell normalization.”

  当然,当炮弹入射角不为90度时,炮弹入射角会产生一点的变化,使之接近于垂直。这个你们都知道,就是WOT中的转正。

  

 

  Lots of ships have their armor belts mounted in a sloped manner. Therefore, hitting such a barrier means that that a shell needs to pavel through a thicker layer of armor, one that significantly exceeds the nominal value mentioned in documentation.

  大部分船只的装甲带都有一定的倾斜,所以说,炮弹击中这些部位意味着炮弹要穿过比纸面数据更厚的装甲

  

 

  You may see ricochets if your shells approach the enemy at an acute angle (i.e., deviating more than 50 degrees from the surface). Such hits won’t cause reasonable damage. Of course, such behavior largely depends on the shell’s type, but generally, you should remember that AP shells are especially susceptible to the approach angle.

  当然,如果炮弹和敌人的装甲形成一个锐角的话,很有可能跳弹(嗯,目前跳弹入射角是50),跳弹的话,就无法造成什么伤害,当然,具体这些还取决于使用的弹种。当然,你要记得一点——————穿甲弹很容易受入射角这些影响!!!

  

 

       编辑:人偶、|皮

  近期精彩推荐:  

  [Top 1] KV5通讯兵日记:高端大气上档次(一)

  [Top 2]13号Q&A:新跳弹效果 9.0将T-54模型重制

  [Top 3] 坦克世界8.11插件列表页:最新插件

  [Top 4] 新手慎入:那些你不知道的秘密“点亮”

  [Top 5] 雪夜美服报导:一周最佳replays 第8期

 

更多精彩欢迎访问

坦克世界专区

 

我要再逛逛>>查看更多

声明:多游网发布此文仅为传递信息之目的,绝不代表多游网认同其观点或证实其描述。

关注多游网 http://www.duouoo.com )— 关注游戏前沿新动态!!

网友评论