战舰世界QA:巡洋舰可扫射鱼雷救援队友

时间:2015-11-21 15:21:16 来源: 作者: [进入新闻中心:http://news.duouoo.com]

  – Ammo loadouts will be inpoduced (shell capacity for ships);

  以后会有弹药分配的(也就是每艘船的载弹量)

  – Ability for your secondary equipment to fire at torpedo barrages to stop them (cruisers only) and save your Battleship allies;

  (仅限巡洋舰)可以让副炮对鱼雷进行射击来打炸他们,救战舰于水火之中

  – Signal flags (already disclosed by devs into the community) which increase certain characteristics of ships, earn them by completing missions;

  信号旗(开发团队在社群的帖子中已经说了)会增加船的某种特定属性,而信号旗本身是需要通过完成任务才能拿到的

  – Paintjobs (like wot camo) but they wont provide any bonus (currently);

  会有涂装(和WOT的迷彩一样)但是不会提供任何加成(现阶段不会)

  – Devs do listen to the community, they have taken note on the new American Battleship battery firing ranges and a reminder to all that this is a closed beta and may incur in changes depending on outcomes, (personal note: players must stop whining in a closed beta game);

  开发团队的确有在听取社群中的各种意见,他们也记下了新的美国战舰的射程问题,并且表示现在依然还是CBT,根据结果不同可能会导致各种改动(说白了就是玩家们不要对一个还在CBT阶段的游戏抱怨太多)

  – Dreadnoughts wont be inpoduced as a class, they will be part of any battleship branch they belong to;

  无畏级不会作为一个特别的船型加入游戏,只要战舰科技树里能塞下它们就会出现

  – British, French, German, Italian and Soviet pees are planned, more will come;

  英国,法国,德国,意大利和苏联线都在计划当中,后面还会有更多

  -German “pocket battleships” will come for certain, Bismark included;

  德国的“口袋战列舰”(德意志级装甲舰)一定会出,包括俾斯麦

  -Consumables will be inpoduced, one of them will be a better fire extinguisher system (either like a one-shot firefight or something that extinguishes fires more quickly, apart from the equipment ones);

  会有消耗品的,其中包括一个更好的灭火系统(要么是那种一次性灭火器,或者是能够更快的灭火的东西,除了装备的那种(损管))

  – Submarines in WoWs? Too early to tell, they have been considered but currently aren’t planned due the technical problems they pose (battleships would be completely defenseless against them, apart from being completely hidden in the battle until they fire, oneshot wonders wouldn’t work well, and to kill a submarine would require depth charges, sonar, and much more, so — not at the moment.);

  WOWS会不会有潜艇?现在要说还太早,曾经想过要出,但是由于它们的存在所带来的技术上的问题,现在暂时没计划要做(战舰在潜艇面前就手无缚鸡之力,除了在开火之前完全隐蔽之外,潜艇还能各种一发沉船这个也不好平衡,而且想要干掉潜艇需要爆雷,水听等等东西—所以现在不出)

  – A reminder that dreadnoughts are warfare ships built before subaquatic warfare, they are slow but very well armored, (complaining about Warspite being too slow? the next patch should increase its survivability a lot, reflecting on the change of shell/torpedo mechanics);

  要记住无畏级战列舰是在潜艇时代之前就造出来的了,尽管很慢但是防护很好(你说厌战号太慢了?下个补丁应该会大幅度提高生存能力,主要原因是因为炮弹/鱼雷机制的改动)

  – The next patch includes shell balances off AP and HE, devs expect a lot of survivability issues will be addressed with such (specially battleships), if anything falls short, and a ship becomes too OP or too weak, it will be corrected;

  下个补丁包括对于AP和HE弹的平衡,开发团队说这么一改很多生存能力的问题都可以得到解决(尤其是战舰的),如果有什么地方没弄好,或者是某艘船过于OP或者太弱了,他们会再进行调整

  – Based on this case, several ships have been tagged as “problematic”(about 6) if the shell rework doesn’t address the issue, they will be rebalanced;

  基于这一点,部分船已经被打上了“有问题”(大约6只)的标签,如果炮弹的重平衡都不能解决这些问题的话,那他们就会被重新平衡

  -The inpoduction of ammo loadout would bring the Sims’s despoyer (and others) “OPness” to a more reasonable level (it can fire a full volley every 4 seconds and easily set any ship on fire by a constant barrage of derps), however, the sims is a very fragile despoyer, a single shell salve could sunk her, that would be addressed as patches roll in;

  载弹限制的加入应该会把辛姆斯级DD(和其他DD)的“OP程度”拉到一个更加合理的水平上(每4秒就是一轮齐射,只要弹幕不停就是满世界着火),然而辛姆斯级又很脆,一发炮弹都有可能打沉她,这个问题也会在0.3.1上线的时候解决

  – There is a small known bug when a ship fires its torpedos too close to a target (almost melee range (50 yards or so), the torpedoes wont cause any damage, this is caused because the server “thinks” the torpedo fired on its own sender, will be corrected);

  还有一个大家都知道的小Bug,就是如果鱼雷在离目标过近的位置发射的话(几乎是肉搏距离(大概45米左右))鱼雷是打不出伤害的,这个是因为服务器“认为”鱼雷被打在了发射者本人身上,这个问题会被修复

  -When a ship explodes (by ammorack) there may be a SMALL shock wave by the blast, it would cause damage to nearby ships (I must denote the word small, because its not a nuclear bomb going off, you’d only get damage if you are stupidly close to it);

  当一艘船爆炸的时候(弹药架殉爆)会有一个很小的冲击波,对附近的船造成伤害(我要强调一下这个小字,因为这又不是核弹爆炸,所以只有离的太近的情况下才会受伤)

  -Different ship explosions and despuctions will be inpoduced depending on the type and causes of the death incurred, (ammorack explosion would literally send turrets flying, entire ship rocking violently (USS Arizona, anyone?) and amounts of debris). New animations for the ship breaking in two, flooding, and even the classical “titanic-esque” sinking where half the ship would lift into the air and sunk, even completely turning over.

  以后会加入根据船只被毁原因和类型不同而导致的不同的爆炸和毁坏效果(弹药架爆炸会直接掀飞炮塔,整个船都在乱晃(谁还记得亚利桑那号的?陆奥:算我一个)还会有许多碎片)。还会有新的船只断成两截,进水,还有“泰坦尼克式沉船”的动画,也就是半艘船露在水面上然后沉下去,还有可能会整个翻过来

  – Kongo is a Hiei, will be graphically corrected (not anytime soon);

  金刚是比

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